«Mirror’s Edge is the first game to hack your
proprioception. That’s a fancy word for your body’s sense of its own physicality.» E pare che la nausea sia un effetto collaterale quasi certo. «The upshot is that these small, subtle visual cues have one big and potent side effect: They trigger your sense of proprioception. It’s why you feel so much more “inside” the avatar here than in any other first-person game. And it explains, I think, why Mirror’s Edge is so curiously likely to produce motion sickness. The game is not merely graphically realistic; it’s
neurologically realistic.»
WIRED